![]() Note: a * symbol next to the name indicates the parameter also has an input port. Please see the important note regarding bitmap images on the Known Issues page if you find that bitmaps applied to an object with this node are inverted on the Y axis. Note that dragging a bitmap into the node editor window will automatically create an Image Texture node and add the bitmap to the node. In the simplest case you specify the bitmap to use and link the Color output to the Color input of a node such as Diffuse BSDF. This node is used when you want to add a bitmap to a material. Simple material has a link for a bitmap in most channels You can turn off this feature in the preferences if desired. Now, the bitmap/shader does show in the viewport in the same way that Cinema 4D materials do when using the standard renderer. In previous versions of Cycles 4D, a material using this node would not display the bitmap or shader in the Cinema 4D viewport (it would show as plain white). A fractal bitmap projected onto the object.
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